The Perspector - GGJ 2014 C#, Unity3D

“We see things as we are”. A powerful slogan that reminds us that we can only view the world and everything in it from our own perspective. We often forget that everyone thinks, sees, and understands things differently than we do - which can have dramatic consequences. Our game, The Perspector, hopes to help player consider those around them when viewing the world. By allowing the player to tap into the viewpoints of other characters, we hope to show the world through a variety of lenses and filters, each one varied depending on who is looking out. Using the information gained from these views, players will have to manipulate the environment around them to exit the area, taking as many additional characters with them as they can.

Credits
Dustin Kochensparger, Sam Trapp, Alex Herdzik, Ruiwei Bu, Ed DuBois, Rushabh Gosar, Matt DeNovio , Ankit Deliwala, Nick Buonarota, Amanda Imperial

What I did
Mainly work as a developer, developed the custom tile editor - TileX, then helped with different gameplay systems and elements.

GGJ Website. Online Demo

Utopia - GGJ 2011 Beijing C++, Hoshizora

Utopia is one of the 2011 GGJ Beijing winner. GameSutra Report.

Players must navigate the game's side-scrolling environments using clues from "Utopia", a poem by Polish Nobel prize winner Wisława Szymborska.

Credits
Ruiwei Bu, Chen Kai, HYF, Zorbas, Toshi

What I did
Mainly work as a developer, since the game is based on my game engine, we were mainly focus on the level designs.